Ogre The Ogres are the natural born enemy of the Minarkos. They will kill each other on sight without any questions asked. They hail from the Caves of Um-brach, giant, hulking, clumsy, stupid, vicious, and strong. Ogres look like giant Orcs or Ape like creatures with more hair and often having horns protruding from the skull in the front, they have large tusks and sharp, flesh-ripping teeth. The most notable thing about an Ogre is its eyes, hungry, malicious, and cruel. Ogres are incredibly muscular giving obscene strength, they dwarf even the Minarkos in size and possess enough power to level a village. They aren’t the brightest creatures though and group tactics against them take them down somewhat effectively. Ogres don’t occupy themselves too much in the way of magic with the exception of a Shaman here or there. They tend to favor Warriors, Barbarians, Wanderers, and Fighters.
Common Names: Male; Dursk, Yrat, Ungor, Ulod, Babangin, Female; Uthra, Antebah, Ulu, Thrupp.
Ogres get these traits: (large sized humanoid) (+6 STR, +4CON, -2 DEX, -4 CHA, -2 INT) +10 racial bonus to Intimidate, Jump, Climb, Provoke Languages: Umbluk, Giant, Goblinoid, Common Special Traits: Ogre’s Grasp (succeed in grapple check allows Ogre to crush you dealing 2d6 on medium or smaller sized creature, STR check DC 16 negates) improved unarmed fighting (1d8 dmg), Low-Light Vision 60ft, Cannibalize (Ogre can eat corpses to restore health, small creature 1d4, medium 1d8, large 1d12) +4 Level Adjustment.