Roderick Lvl 10 Human Rogue/Sniper, Init +6 43 hp, 56 mp, AC 21, Spd 30ft Base Attack/Grapple 10/5/12 Str 15, Dex 23, Con 10, Int 20, Wis 14, Cha 10 Saves: Fort 7, Ref 16, Will 7 Weapons: Light Crossbow 1d8 19-20×2 range 160ft Armor Spikes 1d4×3 Hand Crossbow (x2) 1d4 19-20×2 range 30ft (x15 poison darts 1d3 con dmg fort DC 17 negates) Pistol 1d8×3 range 80 ft Short sword 1d6 19-20×2 Deathblade Venom (x2 vials) (1d6/2d6 Con Damage Fort DC 20 Negates) Special: Plunging Shot; +2d6 dmg if 10ft higher above target 8 mp Farsight; double range of weapons Sneak Attack; + 1d6 every 2 lvls Current 6d6 Steady Breathing; +5 attack bonus on next shot 15 mp Feats: Rapid Reaload Point Blank Shot Rapid Shot Head Shot; +2 on next attack roll v. foe’s head Improved Head Shot: +5 on next attack roll v. foe’s head Skills: Balance +20, Climb +16, Disable Device +20, Escape Artist 20, Hide 20, Listen 16, Move Silently 17, Open Lock 17, Search 16, Sleight of hand 17, Spot 16, Survival 16, Tumble 17, Use Rope 17
Roderick is an elusive sort of guy who shows up when he pleases. While he offers very useful information, he doesn’t seem to be overly trustworthy in any way going as far as trying to kill them when they first met. His childhood was rough for he grew up a street urchin in the Port City of Thage in the Ishar Desert. An opportunistic pragmatist to the extreme he will do just about anything to survive and killing is a second nature.